Ftl glaive beam. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. Ftl glaive beam

 
 r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTSFtl glaive beam  I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room

You need that badly to avoid asteroid belts. - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition. That would have been fatal. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. 3. LocalSlasher. But if you're trying to play optimally the Flak+BL2 are better and it's not even close. 73K subscribers in the ftlgame community. In phase three be defensive, have a big. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). That said, you'll do less damage on certain ship layouts (namely rebel elites late game and auto assaults. Distraction Buoys are simply a worse version of the Scrap Arm, basically. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Halituis Amaricanous [author] Dec 27, 2022 @ 5:29pm @Lennybolt7 are they no able to use them? Halberd beam is my favorite weapon. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. A final boss stage has 22 Hull. 5 seconds to charge. Even the Defense Drone I goes a long way to keep missiles off your tail. Doesn't take as much power or as long to charge as the Glaive. Like any projectile weapon, lasers can miss. Is Glaive beam good FTL. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. SO after i figure that out ill do as you said. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. Therefore, make sure that your beams have other weapons that can take down shields easily, whether they be missiles, bombs or lasers. No drones, no missles, just timing Glaive after the three basic shots. FTL: Faster Than Light. Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. Pike Beam: Despite being a beam it is not as effective as other which is a real disappointment. Showing 1 - 10 of 10 comments. fdagpigj • 7 yr. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. Against all odds. one. Don't sell long-range scanners until late in the game. Purchase price: 95 (Store rarity: 5) 2. Defense drones are you friend. . You can target ships with level one shields up when using high power beams. The Glaive beam will in do 2 damage per room if 1 shield bar is up. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Valheim Genshin. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. Ftl ss has ing made the flagship too rng ftl tier some ftl ftl ae victory in hard mode. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…21 votes, 21 comments. r/ftlgame A chip A close button A chip A close buttonFTL: Faster Than Light. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. . Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. Power requirement: 4 power 3. There are mathematical solutions to problems like this. carnage is a bit overrated imo, but still powerful. This is good because it allows for things like double glaive beam. Pointers: 1. Personally, I prefer the Halberd Beam, overall, unless you can get a crazy combo with a Pre-Igniter and just one-shot your way through the galaxy. Like any projectile weapon, lasers can miss. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. Flak or lasers also work. Each level of a shield absorbs one level of power of a beam weapon. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. ron42na Posts: 1 Joined: Wed Apr 23, 2014 3:10 pm. Thats more damage then most weapons, and doesnt cost you missles. Board index FTL General Discussion; It is currently Mon Oct 30, 2023 9:12 am; All times are. Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. . FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Still a useful weapon. 6 Fire Beam 3. Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. Don't waste power on a defense drone II. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. 10 Flak Artillery 1. Nice if you have a pre-igniter, but everything's nice then. Alright, I'm going to keep the beam, but only use it in the 2nd and 3rd tiers. As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. You should get the achievement. Crew damage: 45 HP per. Wondering if anyone has had success with FTL in general on the Steam Deck, and if they've attempted multiverse on it. FTL: Faster Than Light > General Discussions > Topic Details. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. 1 hit of the weapons room before the Glaive Beam can fire will likely mean taking tons of damage and this ship is so fragile it can't take it. Hacking and beams. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. Full Lvl 4 shields, of course. So you need to get additional weapon/hacking for Stealth B and C both. 6 power runs are pretty situational but it still happens. A Halberd beam or Glaive beam will help here as well. Of course, like anything in FTL it is depending upon the situation. My greatest creation, double glaive beam with with the weapon preingitor. All other beam weapons are ineffective against any shields. Finally with 3 or more shields active, it will do no damage because 3-3=0. I was lucky to get the Burst Laser III f. The Glaive Beam is singlehandedly the most powerful weapon in the game. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. The mini-beam is actually quite powerfull at that. The glaive beam should always hit at least 3 rooms. The first time is shorter than the pike beam's stock 16s due to weapons officer. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. 8 Mind Control 1. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. 5 damage per room every times it fires. Auto. The Pike Beam’s description says Glaive Beam instead of Pike Beam. A level 1 hack can take down 2 shield bubbles. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. 73K subscribers in the ftlgame community. Clicking and/or pressing again changes the cursor to a targeting mode. Defense drones, cloaking, defensive hacking and high shields and engines. Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. Against high dodge rate opponents, more shots simply means more chances to hit. You should get the achievement. Glaive beam will cut through two shields. They work worst with long cooldown weapons that take the shipdown with huge burst. And the Glaive integrates far better with the rest of the game. doubled halberd beams aren't effective, they do no damage for me24 votes, 22 comments. i killed the final boss in just two volleys, three with zoltan shields. It simply goes. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. It beat the flagship. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. Pike's only advantage is it can sometimes hit more systems, but not consistently enough to give it the edge. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. VICTORY IN HARD MODE. Glaive Beam: Setting it up is a really tough task and annoying at the same time. Can't use anything else. Pike Beam is a very good early weapon but becomes much less useful later in the game. The grid layout of the ship prohibits 5 rooms being any closer together. May 24, 2014 @ 11:05pm 120 scrap is a lot in hard mode, especially early on. Ftl faster than light practical steam munity know your ship to using stealth cl steam munity know your ship to using stealth cl ftl tier. Use auto-fire so you don't have to keep finding the perfect beam line-up. FTL is a video game streamed on Twitch by Matt Colville. Without any strong defenses, the glaive itself was probably the run killer here. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. FTL: Faster Than Light. Even if you have a glaive beam enemies will eventually have 3 shield bars. ) try to start. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. eventually,) but wow, that. Pause. Ion. "Take off the oxygen and bring up the Glaive Beam. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. Beams are the only. But considering the glaive, BL II with artemis would have bigger trouble even before the last phase, since they'd have more difficulty getting through 4 bubbles, let alone the. Suppose you've been on a playthrough with the stealth ship with the glaive beam. Depower a weapon (or however many needed), and power the unpowered one (s). FTL: Faster Than Light >. as for combos, whatever costs little energy and lets you break shields and deal damage. I once had that combo with a pre-igniter. once you get shields down (which is a matter of seconds if you pair a IB2 with a second ion), the ship is already dead. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Each ship can carry a maximum of eight crewmembers. I however now know that I can do this at the very beginning of the game with the stealth B. The Endless Loot ship gear prefixes alter certain stats of an item for the good or worse, resulting in a broad variety of gear. Per page: 15 30 50. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. In late game, the 3 weapon slots you have are no problem. Glaive Beam with level 0 manned bonus takes 22. With Level 2 cloak, the enemy has 12. Crew gain engine experience every time something is dodged in combat, the word MISS appears. Beams also take skill in the way that you can choose what rooms get. The Tsukiyari Beam, which ramps up by 1. ) or with ion setups. A weapon that in one playthrough is a great find in combination with what. 107 votes, 13 comments. FTL is a very flow charty game all the way to the Flagship and keeping that in mind will be key in getting a winning run. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. The Stealth B Glaive Beam may not be fast enough. ) Double Glaive is fun if you can make it work. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. They are still very useful and can be deadly in the right hands. Humans comprise the. If you are interested, you can find everything in the spreadsheet below, together with the stats. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. It does 1 damage to a ship with 2 shields. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. ) Double Glaive is fun if you can make it work. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. It is regarded as one of the worst ships in the game. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. This guide discusses successful and unsuccessful playstyles, specific ship strengths and weaknesses, route planning, resource management, and battle tactics in FTL: Advanced Edition. Beams NEVER MISS. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. 3. I don't like having to wait 50 Seconds early on in the game, and I feel like I can use…I'm wondering how to make these work. 5 seconds, vs the 25 seconds the Glaive Beam takes. Because of this, the Shivan is the easiest ship in the game. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. I'm just imagining how awesome hacking + 4 pike beams would be. IMO the best way to use the glaive beam is to sell it as soon as possible. It took like 7 drone parts but the defence drone finally missed. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Yea, I was trying to Ion Bombs, Breach Bombs and Missiles to damage pilot and shield systems for Glaive Beam, but Missiles kept getting shot down. The. the Glaive Beam can do 9-15 damage (3 damage per room × 3-5 rooms) from a single ray (depending on the enemy ship layout), which can obliterate the majority of ships. #7. I think this is somewhat unfair, as the utility of a weapon that fires 5 shots at a time is enormous. (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. When using the stealth cruiser, cloaking to avoid the enemy’s first volley is important, and then destroying their weapon system. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. 0s. 74K subscribers in the ftlgame community. Even a level 1 missile will buttress your Glaive Beam significantly. Reply More posts you may like. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Now all of your weapons (even the offline ones) are fully charged*. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. So many screenshots of failed runs here have overly slow weapons without system support (e. Which is to say that over an extended period, the Glaive Beam is. Firebomb is, without question, the best weapon in the game, because the AI handles fire so poorly. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. At least thats what i get on the iOS version of FTL. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. Only other thing of note was cloaking was available to. While this seems to contradict the 1px trail definition of focus beams, once at full damage output it can deal more damage than a Glaive Beam, but less than a Maul. Keep in mind that the glaive beam pierces level two shields, so against level 5 shields (the highest in the game), you would only need 3 shots to hit to use it. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. 3 Medbay 1. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. You saaid you got this shield in sector 8. Weapons-8 * Glaive Beam * Glaive Beam Hacking-3 Cloaking-3 Weapon Pre-igniter Defense Scrambler Hack Shields, sweep both beams across four rooms each, and you do 24 damage. Be careful with the advice here. Which is to say that over an extended period, the Glaive Beam is. The Glaive beam completely obliterates any ship with only 1 layer of shields and does nice damage to a 2 shield ship. FTL: Faster Than Light Wiki is a FANDOM Games Community. Despite not causing damage and requiring 3 power, its fast cooldown rate at 4 seconds is unbeatable (this is by far the fastest weapon in the game, in fact, with the. Press your finger on a room and hold. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. Advertisement Coins. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. 2 Ion Bombs hitting in the same time - completely disable Flagship shields and keep them disabled for 25 seconds from the moment such dual hit happened. ftl instead of. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Stackable. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. They'll get you 7. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. 13 Drone. Flak II is an end game weapon only IMO. Personal preference more than anything- if im gonna build a loadout around a beam id rather do it with the glaive, and if I need extra damage the pike is cheaper Eat your heart out, Flakkening! Experience the Glaivening. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Date Posted: Jul 27, 2016 @ 5:00pm. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. Yes, you set a starting point and a direction it goes in. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Pike Beam Whatever it can do, other beams do better. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. 2s, 10. Still fairly new to the game, but I was playing the Zoltan ship and got the Glaive & Weapon Pre-Igniter combo in sector 2. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Flak II + Glaive. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. Which was strange. My absolute favourite run of FTL was one game where I found TWO fire beams and an Ion MkII with the Engi B. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Every layer of active shields takes one damage off the beam. the DSR 1 sniper rifle, which fires 12,7mm (0. < > 133 Comments Baeg'Ehl, Lord of Circular Bread Apr 28, 2021 @ 1:36pm Stealth B is hard to get started with, yes, but if you can get it off the. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. One Glaive Beam. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. ;) Reg. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!! Follow me on Twitch: Join my Discord server: with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is <=20 seconds, e. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. - Glaive Beam - too much of a power-hogger. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. It's very unlikely that you would have encountered a store where you could use this 110 scrap, had you chosen for the. 64 votes, 53 comments. . . The unpowered ones should now drop to only like 98% charge,. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. Ion Blast MK II is able to keep down a system permanently provided it doesn't miss (and with a maxed weapons guy, you can miss 1 and still keep the system suppressed - Charge ion does not. Archive of the hilariously bad ship strategies previously found on the FTL wiki. With 10 ships available in FTL and each having various sub layouts. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. You can tell because it has 3 drone slots (and the med bot augment). Only BL I really is to BL II. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. With one shield active, it will do 2 damage per room, because 3-1=2. Date Posted: Feb 25, 2014 @ 11:29pm. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Aim the powered ones, unpause for a bit to let them shoot, pause. Actually, Flak 1 with two Burst Laser II is a very good combination and much faster and more reliable compared to using the other weapons to assist the Glaive Beam. FTL: Faster Than Light. Humans are common and uninteresting. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. . Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. It's tricky to explain exactly why. I only really wanted to sell the fire bomb. 70K subscribers in the ftlgame community. Stealth A is a good choice going for any of the ship unlock quests, if you know what kind of beacon you are seeking. And if it's a free drone that's always more reason to use it. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Definitely depends on the situation. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). 9 Boss Beam Beam targeting and damage mechanics Unlike other weapons, beams allow players to target any part of a room. 한국어 패치에서는 빔 주포로. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. . Sorry haha, I spent all my money earlier on Glaive Beams, a Hull Repair Drone and a Weapon Pre-Igniter, which adds up to quite a lot. 7-9. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Then, if it does get damaged, you have that ridiculously lengthy warmup period again. 50cal) bullets. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. DA-SR (or whatever) is a monster to pilot. 8 Artillery Beam 3. . It pairs very well with flak weapons and burst lasers, but less so with other beam weapons or drones. If you let go, you'll have to click on the beam again in order to re-locate it. Laser (Weapons) Edit. All laser shots deplete a single shield layer, but some (Heavy or. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. Give thought to how the enemy weapons system will sync up. Using it with a Glaive Beam and a Small bomb was a *BLAST*. 253 votes, 14 comments. 50cal) bullets. There are mathematical solutions to problems like this. The Burst laser 4, shooting a barrage of 8 laser projectiles. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. However, skilled players know that this is not entirely the case. eventually,) but wow, that. Pause. The Flagship should die a second later, since 2 well placed Halberd hits vs 0 shields should be enough to instakill it. Lasers are general-purpose energy weapons. Once you have that, you can make most decent (and much easier to put together, because you can usually use them while you;re getting that defense, not. 7 Cloaking 1. my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. 32 votes, 13 comments. The only problem is coming in contact with alot of beam drones or zoltan super shields from the start. Few cruisers will be able to withstand your might as long as you are able to charge your Glaive Beam in time. The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. This is instant death to anything. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while. Beams do damage when they enter rooms. comments sorted by Best Top New Controversial Q&A Add a CommentWith unupgraded engines the evasion is only like 80%, so you can still get hit; the charge time of Glaive Beam is abysmally long, so sometimes the enemy ship will have enough time to fire twice; if they manage to hit your Weapons, Glaive Beam's charge goes back to zero, and if you run into an enemy with beams, you're absolutely fucked. Sectors are determined randomly, but. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per.